no man's sky vulkan nvidia
That should also initiate a 3.8GB update to NMS, and once it's complete you can give the Vulkan patch a try. The previous OpenGL renderer which has now been removed from the game used to run fine/near native on proton. These two graphics cards should have relatively similar performance based on testing in other games, though to be fair we're comparing a two-year-old discontinued Nvidia card with AMD's latest and greatest.
Updated the main post to include these renderdoc captures which I hope will help: Want to add my experience here, which is comparable to the others. Here are some reports on the issue at the bottom: https://github.com/ValveSoftware/Proton/issues/438. © Also some people have reported good framerates with AMD on Amdvlk & Valve’s Mesa ACO, the low vram usage is also very nvidia specific. Thank you for signing up to PC Gamer. I can also report the severe performance problems with 430.34 and the NMS Vulkan renderer using the latest proton (4.12-2). The latest AMD and NVIDIA driver packages both have Vulkan 1.1 included. No Man's Sky Vulkan Driver issue with the new beyond update i keep getting a vulkan driver compaitibility warning everytime i run NMS, i use a Nvidia GeForce 570 GTX and i've fully updated all of my driver using Nvidia itself and the Intel tool to do so.
He subsists off a steady diet of crunchy silicon chips and may actually be a robot. got to nvidia control panel Manage 3D settings - Global settings Change the gpu to high performance gpu Check the next tab Program setting select … Would be great if someone can take a look at it now the Vulkan renderer is out in the wild, plenty of reports here: Just to document it:
Vulkan for NMS is intalled in C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries. Please deactivate your ad blocker in order to see our subscription offer, Cyberpunk 2077 has been delayed until December, Microsoft will soon force Internet Explorer users to open Edge for some websites. Not to put too fine a point on it, but the Radeon VII without the Vulkan update is running at roughly half the expected framerate. Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
Vulkan for NMS is intalled in C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries. Previously the performance with the OpenGL renderer was great, but now that the “Beyond” update has removed this renderer, there’s no alternative to Vulkan. This has to point towards some memory or texture streaming issue, everything else hardly has any effect on performance.
Bringing a game like No Man’s Sky to VR is a colossal technical undertaking, requiring major improvements to and optimisation of our engine. Workaround: https://github.com/volca02/spoof_vendorid, https://www.nomanssky.com/2019/04/vulkan-update/. You will receive a verification email shortly. No Man's Sky boosts AMD performance with Vulkan API support By Jarred Walton April 18, 2019 Warp speed for AMD GPU owners, but Nvidia gamers will … The first run at each resolution had frequent stuttering, with minimum fps dipping into the teens at all three resolutions.
PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Once that's installed, the Radeon VII scores 146/110 fps at 1080p, 110/86 fps at 1440p, and 61/48 fps at 4K. UPDATE: There appears to be a workaround discovered by a user on the DXVK discord (Zerofault) which works by using a vulkan layer to spoof the GPU as AMD. If you want to know about the inner workings of CPUs, GPUs, or SSDs, he's your man. © Valve Corporation. Especially when approaching a planet the FPS drop down to 5 and less. Warp speed for AMD GPU owners, but Nvidia gamers will be far less impressed by the update. Receive mail from us on behalf of our trusted partners or sponsors? I also tried to capture a renderdoc but it crashes upon loading in. BTW i have a 9900k 2080ti so i expected with all the latest hardware drivers vulkan would be covered but i guess not. Here is the output from nvidia-smi while playing the game. It seems okay in space and in space stations when standing next to the ship, but drops below 20 FPS when approaching any NPC vendors (on lowest settings). im also running into the 1.5gb cap of memory usage with the new vulkan patch. No Vulkan, no game. I ran around on a planet for a minute or so, logging frametimes, and did this at 1080p, 1440p, and 4K. AMD's Radeon VII meanwhile was a shockingly bad experience. Hello Games recommends backing up your saves before playing with the experimental branch (they're in your AppData\Roaming\HelloGames\NMS folder), as switching back to the standard branch with an updated save file could cause problems. Please refer to www.no-mans-sky.com for details Did you play in Vulkan before or OpenGL? There was a problem. So far so good. Everyone running NMS should be on the latest driver version of their GPU for that reason. All trademarks are property of their respective owners in the US and other countries. The Vulkan drive for 'GeForce GTX 1050 Ti' reports that it is version 388.13. Future US, Inc. 11 West 42nd Street, 15th Floor, All rights reserved. The minimum requirements haven't been updated in years, but I'm surprised no one is talking about this. April 29th update plus 430.09 yields some better performance but it’s still half the performance of the OpenGL renderer. We recommend updating to the latest version available at nvidia.com You may have trouble running No Man's Sky on this device. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Update: NMS Beyond update has now been released which includes the vulkan renderer mentioned above as standard. Some renderdoc captures in this tar.xz file: No Man's Sky (Proton) Vulkan patch performance issues with Nvidia (Workaround included), https://github.com/volca02/spoof_vendorid, https://github.com/ValveSoftware/Proton/issues/438, https://drive.google.com/file/d/1Q0RUQaWi4L9ZKzZBgjrm3Nx6hAVVnmEW/view, https://github.com/GloriousEggroll/proton-ge-custom/releases. This doesn’t seem to be explicitly Nvidia’s fault, as it works with GloriousEggroll’s fork of proton, but not Proton 4.11-2.
That’s a real bummer, I had high hopes that the latest beta driver would resolve the performance issues with Vulkan + NMS. Some people on github are reporting decent performance with the 435.17 beta driver. I'm up to date with NMS and the vulkan-1.dll file there shows 1.0.1111.2222.Dev Build You'll probably find that version there yourself. Thanks! April 16, 2019 . Even with everything lowered to minimum setting though I’m still only getting 40-ish fps on a 1070. While the final release of the Vulkan update won't be available until Beyond is finished, Hello Games is excited enough about the improvements it's seeing that it has made the Vulkan update available on the experimental branch. I'm up to date with NMS and the vulkan-1.dll file there shows 1.0.1111.2222.Dev Build, Dont have any additional Runtimes installed of Vulkan to be able to run NMS (or Stationeers, who's uses Vulkan recently too). I’m unsure whether this is down to Nvidia to patch however I’ll keep this thread on here in case there’s a solution … That's about 10 percent lower, whereas the AMD GPU nearly doubled its performance. (https://github.com/GloriousEggroll/proton-ge-custom/releases). It would be great to fix this performance issue! (Don't ask me how I know this.) Ouch. Powered by Discourse, best viewed with JavaScript enabled, new experimental Vulkan patch for NMS released yesterday. I just checked mine in C:\Program Files (x86)\VulkanRT\ and it turns out im on vulkan 1.0.65.1 which was released back in 2017. 1080p ran at 59/14 fps, 1440p at 48/12 fps, and 4K at 35/12 fps. Currently it’s borderline playable at 1080p lowest settings on a GTX 1070 at around 40-50 fps.
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