Hey ! Vulkan on Android is only available on NVidia Shield, Samsung S7 and Android N devices.

There already are more game rendering with DX12 than with Vulkan. For someone just starting the new APIs will also be a much larger time investment and will not get you the exposure to the (in my opinion) more difficult parts to learn, the algorithms.

I'd love to use linux though, New comments cannot be posted and votes cannot be cast, More posts from the pcmasterrace community. First, let me give you a little bit of background about me. Yeah, that's pretty much the only reason I'm sticking with windows. The DX12 documentation is pretty good. Welcome to the official subreddit of the PC Master Race. Our Red Dead Redemption 2 Vulkan vs DirectX 12 guide will show you exactly that. Unless of course companies are going to share their source code so either AMD/Nvidia can optimize those games. It's now stateless and based around generating commands and all the better for it. Thanks ! The new graphics libraries require a LOT more work to set up, and while they can offer more performance when well architected, for many solutions it is still more efficient to use the previous Gen API. I don't know enough about vulcan to say whether it would win in performance but I want it to win because I'm tired of microsoft and windows holding us back. Vulkan seems to have lower perf than DX12.

Not to say that MS didn't borrow some of that knowelege that was contributed for their own platform. I'm staying on Windows because even though I believe that Linux is objectively superior to Windows, I don't feel like trying to figure out why ("insert anything within reason") isn't working. Yes I actually had to figure out issues like why Xorg isn't starting or why compositing is crapping out. Vulkan is a multi-platform rendering API that is maintained by the Khronos Group and is based on AMD’s Mantle API.

Ok. At the end of the day, the API is just how you push data to the GPU and get it to run your code. The only facts that I can seem to find are : Vulkan is cross-platform while DX12 is Win10/XB1 only, Vulkan seems to have lower perf than DX12, There already are more game rendering with DX12 than with Vulkan. As for Vulkan: The switch from DX11 to DX12 (or OGL to VK) is much more difficult than swapping between Vulkan and DX12. I've used both since years, and despite the fact I'd really prefer to use Linux - it doesn't provide me with quality UX and its app ecosystem tends to be nothing but very buggy desktop end-user apps for the most part (also AMD GPU drivers cough). Obviously. Both APIs pushing together are expected to result in the CPU:GPU ratio to tip even further toward the GPU in coming years. I have been programming for quite some times now and become interested in computer graphics for a year now. But for graphics, the API is just the conduit to the GPU. Should I even worry what API the industry is using or should I just use the one I'm the most comfortable with ? Basemark GPU's OpenGL performance on Nvidia hardware is leagues ahead of AMD, with the RX Vega 56 and RX 580 both offering Basemark GPU scores of around 4000, while Nvidia's GTX 1060 offered a score of 8470. DirectX 12 is supported on all GPU chips that support DirectX 11.

But my main problem is that I do not want to invest a lot of time learning an API that the gaming industry has no interests in.

I'm staying with Windows because most of the software I use only runs on Windows. I think there's big advantages to engineering around the new API's though. let's that I end up using Vulkan a lot, how long would it take me to learn D12 entirely ?

Vulkan is a continuation of Mantle 1.0, the "foundation" of Vulkan is made up of parts of Mantle. That will come in very handy ! Which one? New comments cannot be posted and votes cannot be cast.



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